Computer games designed as stories are much simpler. They don’t do much on their own. They don’t have missing parts. They are a missing part. What they become is entirely up to the user. And it is in this becoming that games-as-stories differ from games-as-systems. They may not be very significant by themselves, but they have limitless potential for growth. As they become part of the human who interacts with them.Of cogs and machines
If games-as-systems are big machines that allow you to play a little cog, then games-as-stories are little cogs that want to find a place in the big machine that is the user. The system-machines require the cog to change and adapt, to try and become as perfect as itself. The little stories-cog does not change ever. But when it becomes part of a user-machine, it causes changes in that machine. And these changes know no boundaries.
Lindsay Ellis, Video Essayist – XOXO Festival (2019) (YouTube)
“This is a Lindsay Ellis appreciation link”
YouTube: Manufacturing Authenticity (For Fun and Profit!) – Lindsay Ellis (YouTube) – smart media crticism
Humane Ingenuity: What can artificial intelligence do in a helpful way in archives and special collections? And what does this case study tell us more generally about an ethical and culturally useful interaction between AI and human beings?
Five Years of Tech Diversity Reports—and Little Progress | WIRED
Other companies don’t release their attrition numbers, but a 2017 report from the Kapor Center found it to be a big problem across the industry. That report surveyed over 2,000 tech employees who left their jobs, and found many people of color felt they had unfairly been passed over for a promotion or faced stereotyping. A recent survey by diversity nonprofit Girls Who Code revealed that many women who applied for internships at tech companies said their interviewers asked inappropriate or gender-biased questions. Others reported being flirted with, dismissed, or demeaned.