- That famous cello prelude, deconstructed – Earworm (Vox) – YouTube
- Why this Russian gas company sponsors soccer teams – Vox – YouTube
- Wait… Where Did Dubstep Go? – SoundfieldPBS – YouTube
- Art Therapize Yourself = Art Assignment – YouTube
- BLDGBLOG – #distracted
- Revolutions 10.29 – Bolsheviks and Mensheviks
“The Boys Who Wear Shorts All Winter” by Ashley Fetters, The Atlantic, January 9 2020.
Banned Books by ButtonShy Games.
“Cozy Resolutions” (8:38), Episode 4.10, Secret Feminist Agenda.
wake up and smell the coffee: Theory of Everything podcast: ” Your host follows a great cup of coffee from Paris, to Copenhagen and Kenya”
Why do corporations buy art?, The Art Assignment (YouTube): “Boats”
Benjamen Walker’s Theory of Everything podcast “Guided by Voices” – the first part of this episode is an interview with “Philosopher Daniel Heller-Roazen tells us the story of Pythagoras and the fifth hammer and how Kant and Kepler both tried (and failed) to record the universal harmonies Pythagoras once heard.”
Computer games designed as stories are much simpler. They don’t do much on their own. They don’t have missing parts. They are a missing part. What they become is entirely up to the user. And it is in this becoming that games-as-stories differ from games-as-systems. They may not be very significant by themselves, but they have limitless potential for growth. As they become part of the human who interacts with them.Of cogs and machines
If games-as-systems are big machines that allow you to play a little cog, then games-as-stories are little cogs that want to find a place in the big machine that is the user. The system-machines require the cog to change and adapt, to try and become as perfect as itself. The little stories-cog does not change ever. But when it becomes part of a user-machine, it causes changes in that machine. And these changes know no boundaries.